Sap Strength
(Necromancy, Summoning)(Necromantic, Summoning)

Range:  0
Components:  V, S, M
Duration:  Permanent
Casting Time:  6
Area of Effect:  Creature touched
Saving Throw:  Negates

This spell duplicates a shadow's Strength drain. The priest must roll to hit, and if he fails to hit, he himself must save versus death magic or be drained of a point of Strength. This spell does not trigger a negative plane protection, and it will affect creatures normally immune to undead energy drains. When used against undead with energy drain abilities, the priest must save versus death magic or lose twice as many energy levels as normal. When used against normal living victims, if the victim fails a saving throw versus death magic, they lose a point of Strength. People drained to a 0 Strength die and come back one day later as a free-willed shadow. The material component of this spell is a piece of ice. 

See in the Dark (Alteration)

Sphere:  Divination
Range:  0
Components:  V, S, M
Duration:  3 turns + 1 turn per level
Casting Time:  3
Area of Effect:  Creature touched
Saving Throw:  None

This spell allows the recipient to see in darkness as if it were normal daylight. This does not grant vision in magical darkness. If a creature under the effect of this spell encounters a non-dark area where he can see normally, the spell will end, and he will not be able to see in darkness any more.
The material component of this spell is a piece of glass, covered with ash.

